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Old 03-18-10, 06:32
giugio giugio is offline
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Join Date: Mar 2010
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db meshes and db

hy.
I would find a good method for save/restore 3d meshes an opengl application in
c++ to/from database.
The solution that i think are two:

1)save all mesh vertex data and texture in tables on a db
2)serialize in a binary file the mesh vertex data structures and textures and save only the path
of the serialized file.

i dont know what prestation have the towo solution ,but i think that the first solution is more
flexible and i can execute query on the data .
But the solution one, "kill the db" or is possible?
what do you think?
Thanks.
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