I would find a good method for save/restore 3d meshes an opengl application in
c++ to/from database.
The solution that i think are two:
1)save all mesh vertex data and texture in tables on a db
2)serialize in a binary file the mesh vertex data structures and textures and save only the path
of the serialized file.
i dont know what prestation have the towo solution ,but i think that the first solution is more
flexible and i can execute query on the data .
But the solution one, "kill the db" or is possible?
what do you think?